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Old May 16, 2010, 01:21 AM // 01:21   #21
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Originally Posted by own age myname View Post
Please explain how it will carry over? Bots don't have brains, they are just lines of script. If you don't know already, GW2's PvP is going to be about using brains, not Build Wars. Explain to me how a bot will situate itself in an environment that's ever-changing as the battle goes on. Especially with the fact you will now be able to have more then 1 skillset with you.
Do you know how an aimbot works in an FPS? That's what we're going up against.

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Originally Posted by own age myname View Post
Ya, but name another MMO that's relatively popular that has the low number of bots GW1 has (seriously, Aion and WoW, for example, bots run rampant).
Not in PvP. A better comparison would be whether professional gaming leagues tolerate aimbot usage in their FPS events.
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Old May 16, 2010, 01:26 AM // 01:26   #22
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Do you know how an aimbot works in an FPS? That's what we're going up against.


Not in PvP. A better comparison would be whether professional gaming leagues tolerate aimbot usage in their FPS events.
Seems to me an indication of the change in Anet's priorities. Obviously despite what Anet says, GW2 will not be a serious/legitimate esport if they can't even fix what they started in GW1 regarding botting.
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Old May 16, 2010, 01:41 AM // 01:41   #23
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You should have linked to something because I don't know what Blizzard did, if it's just a patch like they make every 2 years or so now I don't see it as anything speicial.



As far as I know no one knows how the GW2 client will work so why worry now?
This isn't a Diablo forum so you can search for that yourself.

I worry because I want GW2 to be good, not easily compromised by hackers. Why wouldn't I worry? With everything gone wrong in GW1 I think I SHOULD be worried lol.
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Old May 16, 2010, 01:45 AM // 01:45   #24
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Obviously despite what Anet says, GW2 will not be a serious/legitimate esport if they can't even fix what they started in GW1 regarding botting.
You can't have a serious e-sport where major competitions are played over the Internet. That's the other half of the problem.
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Old May 16, 2010, 01:53 AM // 01:53   #25
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I see the Z-Axis as a negative, I liked using the click to move to get around but now we'll be forced to played WoW style.
You can click to move in WoW. If the reason GW2 has no CTM is because they are adding a proper z-axis (I haven't read this anywhere, so I'm not sure of where exactly you are coming from), then I'm going to be cracking a whole lot more jokes about their programmers than I already do.
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Old May 16, 2010, 02:06 AM // 02:06   #26
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Originally Posted by Martin Alvito View Post
You can't have a serious e-sport where major competitions are played over the Internet. That's the other half of the problem.
True that. I faintly remember that in the early days of GW tournaments were played in person at conventions after qualifying rounds or such? Or was that just sealed deck?

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You can click to move in WoW. If the reason GW2 has no CTM is because they are adding a proper z-axis (I haven't read this anywhere, so I'm not sure of where exactly you are coming from), then I'm going to be cracking a whole lot more jokes about their programmers than I already do.
I don't know what the definition of a "proper z-axis" is or why its so much better than what games such as WoW use, but it is true and confirmed (although subject to change as anything) that there will be no click to move in GW2. If I have your meaning correct, you can begin the onslaught of jokes on Anet.
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Old May 16, 2010, 02:13 AM // 02:13   #27
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Originally Posted by Theocrat View Post
You can click to move in WoW. If the reason GW2 has no CTM is because they are adding a proper z-axis (I haven't read this anywhere, so I'm not sure of where exactly you are coming from), then I'm going to be cracking a whole lot more jokes about their programmers than I already do.
http://wiki.guildwars.com/wiki/Guild_Wars_2
You can find it under controls.

http://www.guildwars2guru.com/forum/click-move-t88.html
And here's a discussion about it.
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Old May 16, 2010, 02:33 AM // 02:33   #28
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they are doing stuff in gw1... war in kryta ring a bell???
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Old May 16, 2010, 02:35 AM // 02:35   #29
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It's only the passionate hardcore that really care which is a minority issue.

GW2 will sell like hotcakes, regardless of the fact a few jaded vets have had their noses put out of place or feel that Anet is obligated to cater to their every need or complaint, justifiable or not.

To think otherwise is highly delusional.

These problems would have more merit if they had been a release issue, as opposed to ones that occurred 5 years down the track.

GW has also changed it's focus to more PvE orientated content which has made these issues even less relevant considering this also appears to be the way GW2 is going.

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It's like how blizzard is currently updating Diablo 2 for the sake of future Diablo 3, they're clever.
They also have more money than they know what to do with.
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Old May 16, 2010, 02:35 AM // 02:35   #30
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Originally Posted by shoyon456 View Post
I don't know what the definition of a "proper z-axis" is or why its so much better than what games such as WoW use
A "proper z-axis" is defined as "not the shit Guild Wars has". It's not "better that what games such as WoW use", it is what games such as WoW use.

At any rate, I am fully aware that GW2 will not feature CTM. I am questioning why NN implied that it is because ArenaNet is finally getting with the times and making an engine with a proper z-axis, like nearly every other game on the market has featured for years. I have read nothing from ArenaNet stating that the reason for CTM being axed was linked to their decision to create an engine that doesn't allow body-blocking from underneath bridges.
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Old May 16, 2010, 02:40 AM // 02:40   #31
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I am questioning why NN implied that it is because ArenaNet is finally getting with the times and making an engine with a proper z-axis, like nearly every other game on the market has featured for years. I have read nothing from ArenaNet stating that the reason for CTM being axed was linked to their decision to create an engine that doesn't allow body-blocking from underneath bridges.
I have bad news for you, I wasn't implying anything. lol
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Old May 16, 2010, 02:41 AM // 02:41   #32
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Then if you would be so kind as to post a source...
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Old May 16, 2010, 02:42 AM // 02:42   #33
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Guys I'm from the future and the game sucks anyway.
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Old May 16, 2010, 02:49 AM // 02:49   #34
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NN, the discussion on GW2G was purely opinionated. It was more of an open question to see if people didn't mind losing C2M when given a Z-Axis with WASD-only movement. There is nothing stopping the Z-Axis and C2M from existing together in the same game. As Theo suggests, if for some odd reason Anet can't implement both for coding reasons then I'd have to agree that their programmers are very laughable. However, I'm guessing that the reason C2M was axed was due to design purposes. If you've been following the GW2 info releases (which I'm shamefully behind on), you'll realize that they're trying hard to complete re-innovate and reinvent Guild Wars. Getting rid of C2M was no doubt a design decision, and after reading about how they plan on making skill combos and combat work it really doesn't surprise me.

Basically, in no way shape or form are Click-to-Move and having a Z-Axis mutually exclusive. Getting rid of Click-to-Move was most likely a design decision and has nothing to do with coding problems caused between having both of them in the same game.
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Old May 16, 2010, 02:56 AM // 02:56   #35
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Then if you would be so kind as to post a source...
I'm not sure what source your asking for, I said they should get with the times on botting prevention but in regards to click to move I only said I didn't like it.

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Originally Posted by fireflyry View Post
It's only the passionate hardcore that really care which is a minority issue.

GW2 will sell like hotcakes, regardless of the fact a few jaded vets have had their noses put out of place or feel that Anet is obligated to cater to their every need or complaint, justifiable or not.

To think otherwise is highly delusional.

These problems would have more merit if they had been a release issue, as opposed to ones that occurred 5 years down the track.
Man every time I see you post its utter crap, people are asking anet to enforce the rules they set instead of printing off a sheet of bot reports and playing a dart board game where they ban the bot that dart hits.
I don't see how anyone can ignore or play gw1-2 pvp ruled by bots.

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GW has also changed it's focus to more PvE orientated content which has made these issues even less relevant considering this also appears to be the way GW2 is going.
Yeah that became apparent when they decided removing 2 pvp arenas and adding one only played by bots now was a good idea. It took me 2 months to get all the pve titles for my main so how exactly are there people doing pve for 5 years?

Last edited by Ninja Ninja; May 16, 2010 at 03:03 AM // 03:03..
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Old May 16, 2010, 02:57 AM // 02:57   #36
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Originally Posted by Eragon Zarroc View Post
they are doing stuff in gw1... war in kryta ring a bell???
The War in Kryta is stuff? I haven't seen anything yet......
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Old May 16, 2010, 02:59 AM // 02:59   #37
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Originally Posted by Ninja Ninja View Post
I'm not sure what source your asking for, I said they should get with the times on botting prevention but in regards to click to move I only said I didn't like it.
Then...
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Originally Posted by Ninja Ninja View Post
I see the Z-Axis as a negative, I liked using the click to move to get around but now we'll be forced to played WoW style.
...wut?

If your comment on CTM was completely unrelated, then why was it in the same sentence that was started in response to something completely unrelated to CTM?

psyoumessedupthatthirdquote
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Old May 16, 2010, 03:09 AM // 03:09   #38
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Originally Posted by Karate Jesus View Post
The War in Kryta is stuff? I haven't seen anything yet......
They actually added in new shining blade weapons in the last update that aren't out yet I cant wait to see it.

http://wiki.guildwars.com/wiki/User:Zora/Gwdat

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Originally Posted by [DE] View Post
Basically, in no way shape or form are Click-to-Move and having a Z-Axis mutually exclusive. Getting rid of Click-to-Move was most likely a design decision and has nothing to do with coding problems caused between having both of them in the same game.
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Then......wut?

If your comment on CTM was completely unrelated, then why was it in the same sentence that was started in response to something completely unrelated to CTM?

psyoumessedupthatthirdquote
Alright I was under the impression that it was mutually exclusive and the z-axis being added was the reason click to move was being removed for features like swimming and underwater exploration in gw2.
Thanks for the heads up on the quote mistake.
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Old May 16, 2010, 03:13 AM // 03:13   #39
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They actually added in new shining blade weapons in the last update that aren't out yet I cant wait to see it.
Hmm....seems like I still haven't seen anything yet.

Last edited by Karate Jesus; May 16, 2010 at 03:15 AM // 03:15..
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Old May 16, 2010, 03:14 AM // 03:14   #40
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Hmm....seems like I still haven't seen anything yet. And I have a feeling these weapons will cost real-world money in a BMP format.
There not the only thing added, check out the update thread it has screen shots of the weapons.
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